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- ================================================================
- Title : MIA.WAD
- Author : Rick Kelly
- Email Address : ryngblud@svpal.org
- Misc. Author Info : Doom Addict, Author of other crazy wads and music
- for Doom.
-
- Description : You have been sent on a covert mission to SouthEast
- Asia to rescue some of your old buddies from 'Nam.
- When you find them, they have changed. Now there is
- only one way to save them from their horrible fate.
- And what about Col. Smith?
-
- Additional Credits to : Creators of DEU and BSP who made this possible.
- Creators of other fabulous PWAD files that I stole
- many ideas from.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes (possible, don't know how good it is for this)
- Someone please try it and tell me what you think.
- Difficulty Settings : Yes
- Demos included : None
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New level from scratch
- Build Time : !@#$% !#$% !#$% !#@% !
- Editor(s) used : DEU 5.21, 5.2gcc, BSP 1.0, 1.1
- Known Bugs : Minor visual glitches when looking up at tall buildings from
- lower level in a couple of spots. If anyone figures
- out how to fix this, please let me know.
-
-
- * Copyright / Permissions *
-
- You MAY use this level as a base to build additional levels (it is
- much more fun and rewarding to create your own from scratch)
- But do not claim you created this level. If you create a new
- level based on this one, please credit the original author.
- You may do whatever you want with this file. The author
- will not accept any responsibility for problems caused with it.
-
- * Where to get this WAD *
-
- Compuserve GO GAMERS, in Action Aids Library
-
-
- ***************** WELCOME TO MIA.WAD V 1.0 ****************************
-
- Set in the jungles of SouthEast Asia, this is a dark, intense level. Lots of
- doors to open, secret places, neat effects, and even a magic trick. (Hint, magic
- near rocket launcher). Watch your six!!!
-
- To play this PWAD file, unzip it into the directory where you put DOOM, and
- start DOOM like this:
-
- DOOM -DEVPARM -FILE MIA.WAD -SKILL 3 -WARP 1 1
-
- This will take you right into the level at "Hurt Me Plenty" difficulty setting.
-
- If you don't want/need to warp right to the level, then use the following:
-
- DOOM -FILE MIA.WAD
-
- For those of you with DEU 5.2 or better, you may want to resave this one as
- E1M9. I am distributing it as E1M1 because it is easier for the average user
- to check it out that way.
-
- DEATHMATCH:
-
- Haven't been able to try it yet. The doomers around here always have real
- (the nerve of them) work to do lately. Someone please try it out and tell
- me what you think. I think there are some good ambush spots, and I have tried
- to put the weapons in places that will discourage people from just waiting
- there to ambush others seeking that weapon.
-
- You have been sent on a covert mission to rescue some of your buddies from
- 'Nam that were previously reported MIA, but sources now reveal their location
- at a secret camp deep in the jungle.
-
- After stealthilly (is that a word?) making your way into the camp, you discover
- that your old friends have gone over the deep end, and are now either participants
- or subjects of mean, nasty, evil experiments with forces from the great
- beyond. (Beyond what? Cleveland maybe, I don't know).
-
- You reluctantly decide to rid the world of these vermin and their evil
- activities.
-
- On "Hurt Me Plenty", "Ultimate" or "Nightmare" mode, you will eventually run
- into Col. Smith.
-
- He has been transformed into a CyberDemon. After a brief meeting, you may
- encounter him again before you exit.
-
- Although you do not have to kill Col. Smith to get out, for you real DOOM badasses,
- it would be quite a challenge to do so. There are more than enough rockets
- for the job.
-
- There are not any Plasma Guns or BFG9000's laying around, so don't waste your
- time lookingfor them. You are going to be too busy looking around corners,
- over your shoulder, and running alot just to make it out alive.
-
- No, this level is not exactly saturated with vermin, but they are concentrated
- in some key areas.
-
- On "Ultimate" and "Nightmare" mode, there will be four (count 'em, 4 )
- wandering, teleporting Barons you will have to deal with. Have a nice day.
-
- When you look up out of one of the staircases, you may see some visual glitches
- at the top of the larger buildings on the left or right. I don't know why this
- is happening. It is the first such problem I've run into that BSP did not
- completely clean up.
-
- If anyone figures out why this is happening or what I may have done wrong, please
- let me know.
-
-
- Have fun!
-
- Rick
-
-